Time Scale:
3 months (a semester)
Team Size:
4 programmers (artists)
Job:
This project was created by our team in Game Lab course offered by Technical University of Munich in Summer Semester 2022. It follows the theme “Reflection” and is inspired by ancient Egyptian mythologies. The game is a rogue-like dungeon crawler where the player should survive as long as possible in the procedurally generated levels and defeat the final boss with the help of various collectibles. The project was done with the Unity 3D Engine and we collaborated using Git.
In the project, I designed and implemented the UI elements, the game cycle, the visual effects, the shaders, animated the character and some of the enemies… I mostly used Unity Engine, Blender, and Mixamo as my tools.
Our diligent workload organization resulted in a remarkable and fully realized game. Our efforts paid off when our game won the Best Level Design Prize at the Demo Day, event hosted by the faculty of Informatics. This recognition affirmed the quality and excellence we achieved in our project.