Gravity Overrider

SemesterGameJam 2022 SS

The game jam’s theme was “Override.” Despite being a small team without a dedicated artist, we were determined to carefully manage the workload. As a result, we were able to complete the game six hours ahead of schedule. Participating in this game jam was a valuable learning experience for us, as it exposed us to the challenges of working under tight time constraints and pressure.

Time Scale:

36 hours

Team size:

3 programmers (artists)

Job:

  • Player control
  • UI design and implementation
  • Visual effects
  • Arts
  • And more
The game jam’s theme was “Override.” Despite being a small team without a dedicated artist, we were determined to carefully manage the workload. As a result, we were able to complete the game six hours ahead of schedule. Participating in this game jam was a valuable learning experience for us, as it exposed us to the challenges of working under tight time constraints and pressure.
Additionally, this was my first time taking full responsibility for art creation. Embracing a pixel style, I created animated characters, objects, and backgrounds. This opportunity allowed me to explore my artistic skills and contribute to the overall visual aesthetic of the game.