Time Scale:
4 months (a semester)
Team size:
3 programmers (artists)
Our team developed this project as part of the Game Lab course offered by the Technical University of Munich during the Winter Semester of 2021. The project revolves around the theme of “Slender Man.” The game we created is a 2-player stealth experience.
One player assumes the role of the Slender Man, whose objective is to kidnap a sleeping child within a limited time frame, while the other player takes on the role of the guards, striving to prevent this malicious act from occurring. The guards player has the ability to switch between three different guards. When not controlled by the player, the guards are driven by AI, patrolling the area and engaging in combat by shooting the Slender Man upon sight. The Slender Man has different abilities while the guards have different items to use.
To establish the connection between the two players, we implemented a local LAN or remote Relay server setup. Unity 3D Engine served as the foundation for the project, and we collaborated using GitLab as our version control system.
Throughout the development process, we focused on creating an engaging and immersive experience that captures the essence of the Slender Man theme and exploring the unique and enjoyable aspects of the multiplayer experience. By leveraging the power of confrontation between players, we aimed to enhance the overall fun and excitement of the game.
The networking aspect proved to be the most challenging part of the development process. To tackle this, I utilized Unity’s new (by the time) Netcode package and took advantage of the relay server service provided by Unity. Overcoming the complexities of networking was a significant achievement that contributed to the overall success of the project.